SkillBill - Educational VR Simulation

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Read more about SkillBill

Code Samples (WIP)

Overview

As part of the larger SkillBill project, I contributed to a VR application suite designed for educational simulations aimed at vocational students in technical fields. The suite includes two single-player modules and two multiplayer experiences. One single-player module focuses on the maintenance and operation of a Carbonate Fuel Cell system. The other allows students to explore a digital twin of a physical learning space at Metropolia, visualizing real-time sensor data to understand energy consumption in built environments. The multiplayer modules emphasize collaborative problem-solving: one challenges students to construct a functional ground heating system by correctly connecting components, while the other enables them to study power generation in vehicles, progressing from combustion engines to hybrid models and fully electric cars.

My Role - Unity Development

  • C# Programming & Debugging
  • Gameplay programming
  • Multiplayer & Replication (Photon Fusion lib)
  • UI / UX programming
  • Profiling & optimization for Quest 2 and Meta Quest 3 MR headsets.

In the project, I worked mainly on the cooperative vehicular assembly simulation. Additionally, I developed a separate VR tutorial module, which goes through basics of VR interactions with controllers (grabbing items etc.). I Also developed the lobby level (UI interactions etc.), which allows the user to navigate between the modules.